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Gunfire Reborn Update Patch Notes – Sep 23, 2022 on PC (Steam)

Gunfire Reborn
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Gunfire Reborn Update Patch Notes – Sep 23, 2022 on PC (Steam);- On PC, the Gunfire Reborn update is now available (Steam). The most recent update adds some new set effects in [Bizarre Dream] – Spiritual Link mode and changed the prerequisites for other set effects, according to the official Gunfire Reborn game patch notes.

In a recent significant update, new unique weapon inscriptions, “Adjustable Magnification” functionality for snipers, and specific monster affixes were also included. There are several problems that players are having with the most recent patch. A couple of these problems will be resolved with today’s Gunfire Reborn patch.Gunfire Reborn Update Patch Notes Available to download on PC (Steam)  

Download free Gunfire Reborn update 1.0 on PC (Steam)

Sep 23, 2022 Gunfire Reborn Update Patch Notes

Gunfire Reborn is a 2021 roguelite first-person shooter video game developed by Chinese studio Duoyi Games. It was released for Microsoft Windows in November 2021. Wikipedia

Gunfire Reborn

Gunfire Reborn

Gunfire Reborn Patch Notes – September 23, 2022

Stage

[Spiritual Link] Mode

  • Added new set effect.
  • Adjusted some requirements for some set effect.
  • [Critical Rush] Adjustment
    Old: -1s CD for Primary Skill and Dash when landing a Crit Hit.
    New: -1s CD for Primary Skill and Dash when landing a Crit Hit (triggered once every 1s).
  • Adjusted the spawn rate of some Mysterious Chest

Weapon

  • Inscription Remove
    (Gemini) Killing an enemy with the held weapon increases base DMG of the next shot from the off-hand weapon by +50%. (Up to 6 shots, stackable)

Spiritual Blessing

  • [Oppressor] (Qing Yan)

Old: When your current HP% is greater than or equal to that of an enemy, deal additional 150% DMG to them; Otherwise, take 30% less DMG from them.
New: Restoring or losing HP within the last 10 seconds increases Max Armor by the same amount of HP change (the max bonus is determined by your Max HP). Restoring or losing Armor within the last 10 seconds increases Weapon DMG and Skill DMG by the same percentage of Armor change (the max bonus is determined by your Max Armor).

  • [Dimensional Strike] (Xing Zhe)
    Soul Strike uses: 1 -> 2
    Weapon DMG bonus: 40% -> 30%
  • [Raging Inferno] (Li)
    Addressed a bug that the actual energy recovery speed is inconsistent with the description (Recover 1 energy for every 1m moved -> Recover 1 energy for every 2m moved).
  • [Blossom Enthusiast] (Tao)
    Hit unmarked enemy will mark them with Fatal Blossom, -8 -> -6 hits required to trigger [Fatal Bloom] additional DMG.

Hero

[Li]
  • [Conflagration] Increases Spiritual Flame Base DMG by 150/300/450% -> 120/240/360%
[Xing Zhe]
  • Optimized the inscription selection of [Ancient Etching].
[Tao]
  • Optimized the description of [Blade of Bloom].
[Lei Luo]

Talent Adjustment:

  • [Gifted Man] can be refreshed constantly now.
  • [Gifted Man] additional talents adjustment:
  1. Old: Your Shield won’t break immediately after taking a shield-break damage, and you will be invincible for 2s.(CD: 180s)
    New: When the Shield is broken, immediately fully restores the Shield and becomes Invincible for 2 seconds. (CD: 120s)
  2. Old: After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 60%
    New: After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 90%
  3. Old: +20 Max Shield, -50% Shield Recovery Delay
    New: Increases Shield recovery speed by 30%. Delivering a critical hit makes the Shield regenerate immediately.
  4. Old: There is a 50% chance of not consuming number of uses while using [Chain Lightning] during [Fatal Current] New: During the Fatal Current, Chain Lightning does not cost Secondary Skill uses.
  5. Old: -0.2s remaining cooldown of [Fatal Current] upon every hit caused by [Chain Lightning] New: +30% Chain Lightning DMG for every enemy hit.

Occult Scroll

  • [Fish or Bear Paw] Old: Weapon DMG -50%, but each attack hits twice.
    New: -40% Weapon DMG. Every attack hits twice, effective on up to 15 Projectiles. For every excess Projectile, gain 3% Weapon DMG for the current shot.
  • [Enhanced Fish or Bear Paw] Old: -50% Weapon DMG, but there is a 75% chance to deal DMG twice and a 25% chance to deal DMG three times.
    New: -25% Weapon DMG. Every attack hits twice, effective on up to 15 Projectiles. For every excess Projectile, gain 4% Weapon DMG for the current shot.

Idling to Rule the Gods Update Patch Notes 3.97.1353 on PC

UI

  • Added quick drop function at team panel.
  • Added Spiritual Link info and Ascension level display at end panel and challenge record.

Sound

  • Added a tinnitus sound that triggers the explosion of a powder keg at close range.
  • Optimized the sound feedback when taking damage.

Text

  • Optimized the description of room challenge.

Bug Fix

  • Addressed a bug that the inscription “(Gemini) Plant spores on hit. The amount of spores is equivalent to on-hit Projectiles and Projectiles of the other weapon. When the amount reaches 30, deals additional Weapon DMG to the target.” can not be triggered properly when reaches the stacks.
  • Addressed a bug that the inscription – “(Gemini) Plant spores on hit. The amount of spores is equivalent to on-hit Projectiles and Projectiles of the other weapon. When the amount reaches 30, deals additional Weapon DMG to the target – deals the current weapon’s elemental damage.
  • Addressed a bug that the damage of inscription – “(Gemini) Plant spores on hit. The amount of spores is equivalent to on-hit Projectiles and Projectiles of the other weapon. When the amount reaches 30, deals additional Weapon DMG to the target – can be improperly increased by keep shooting the same enemy with [Laser Gloves].
  • Addressed a bug that the damage of the inscription – “(Gemini) Plant spores on hit. The amount of spores is equivalent to on-hit Projectiles and Projectiles of the other weapon. When the amount reaches 30, deals additional Weapon DMG to the target – can be improperly turned to critical damage by [Deadly Counter].
  • Addressed a bug that the hand animation when using [Cloud Weaver] is improper after casting hero skills constantly.
  • Addressed a bug that the hand animation of [Cloud Weaver] is improper after playing CG.
  • Fixed the attack delay of [Cloud Weaver] after the previous attack.
  • Addressed a bug that [Cloud Weaver] can track the dead enemy.
  • Addressed a bug that [Cloud Weaver] flies around and cannot attack the enemy properly.
  • Addressed a bug that [Cloud Weaver] cannot properly attack the Vault entrance and jars.
  • Addressed a bug that comparing weapons is not effective at the Peddler.
  • Addressed a bug that the sound feedback is not effective when hitting the weak spot of monsters with shield.
  • Fixed the effect missing of [Pole Monarch’s] Gun Summoning.
  • Addressed a bug that [Elite Horsehead] and [Elite Henchman] can cast skill while not facing the player.
  • Addressed a bug that [Elite Thunderous Stalker] may drop too many loots.
  • Addressed a bug that [Energy Orb] makes the enemy turn to the player.
  • Addressed a bug that under certain circumstances, [Xing Zhe’s] talent [Steady Stance] can be triggered by teammates and traps.
  • Addressed a bug that under certain circumstances, [Xing Zhe’s] skill [Soul Strike] cannot properly deal the damage.
  • Addressed a bug that [Xing Zhe’s] talent [Shifting Stars] is still in effect after being removed by the scroll [Break the Ice].
  • Addressed a bug that under certain circumstances, the model of [Xing Zhe] is improper at 3rd person view.
  • Addressed a bug that the Ascension [Constant Threat] is not effective to [Abyssal Serpent].
  • Addressed a bug that under certain circumstances [Xing Zhe’s] shooting cannot deal damage properly
  • Addressed a bug that the stack of [Skill Booster] can be consumed when [Li] cancels the Primary Skill.
    rly.
  • Addressed a bug that the flying sword of [Tao’s] skill [Swords Out] cannot properly track the enemy.
  • Addressed a bug that the lost HP of [Airbag] and [Enhanced Airbag] is counted as damage dealt.
  • Addressed a bug that after refreshing at Peddler with [Refresh Addict] and [Enhanced Refresh Addict], teammates cannot be properly revived.
  • Addressed a bug that [Enhanced Glazed Sight] cannot trigger the extra 1x CritX bonus when HP is at 100%.
  • Addressed a bug that [Vindictive Nature] and [Enhanced Vindictive Nature] may not be triggered properly.
  • Addressed a bug that the stack of [Enhanced Energy Sandals] can be consumed by [Dual-wielding],[Fatal Current], [Tidal Aspis], [Soul Strike].
  • Fixed multiple stuck places at [Longling Tomb], [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul].
  • Addressed a bug that some drops cannot be picked up properly.
  • Addressed a bug that Corrosive Barrel cannot inflict Decay.

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