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Warframe Update 2.13 Patch Notes (Update 32) Available to download on PS4, PS5, PC, and Xbox One

Warframe Update 2.13 Patch Notes
Written by allglobalupdates

Warframe Update 2.13 Patch Notes (Update 32) Available to download on PS4, PS5, PC, and Xbox One;- On the PS4, PS5, PC, and Xbox One, a new Warframe update 2.13 (Update 32) is available for download. The most recent version, Warframe 2.13, brought a new quest called Veilbreaker to the game, according to the official patch notes.

The three initial Warframes (Excalibur, Mag, and Volt), enhancements to Riven database gathering, a plethora of Warframe Augment Mod benefits, and more are also included in Warframe version 2.13.

Previously, the Echoes of the Zariman major update 31.6 brought a wealth of quality-of-life improvements as well as new Zariman content. Unfortunately, there are still a lot of problems that gamers are having with the game. For PS4 and PS5, the total download size is 2.2 GB and 7.6 GB, respectively. Some of these problems will be fixed with the Warframe version 2.13 released today. See additional information below.

Check Out; Spiderman PC Update 1.907.1.0 Patch Notes PC Patch Available to download

Warframe Update 2.13 Patch Notes (Update 32) on PS4, PS5, PC, and Xbox One

Warframe Update 2.13 Patch Notes

Warframe Update 2.13 Patch Notes

September 7, 2022 Warframe 2.13 Patch Notes

NEW INTRODUCTORY QUEST: VEILBREAKER

Kahl-175 returns! In this solo introductory quest, witness the state of the Origin System following the events of The New War through the perspective of Grineer Lancer Kahl-175.

Though Narmer’s leadership was shattered by the Tenno, many have yet to escape the Veil’s influence. With a new devotion to his Grineer brothers, Kahl partners with an unlikely ally to rescue those still imprisoned.

Quest Prerequisite: You must have The New War quest completed in order to unlock the Veilbreaker Quest in your Codex.

Completing the quest will reward you with the Archon Shard Helminth Segment Blueprint to install on your Helminth.

NEW SYNDICATE: KAHL’S GARRISON – COMING NEXT WEEK!

Upon completion of the Quest, Tenno will gain access to KAHL’S GARRISON, a new Syndicate located in the Drifter’s Camp on Earth. Next week you’ll get access to Rank up with this Syndicate by completing weekly Garrison Assignments to unlock new vendors in the camp, and customize Kahl with earned customizations.

‘Break Narmer’ Garrison Assignments – COMING NEXT WEEK!

Garrison Assignments are one-per-week solo missions available at Kahl in the Drifter’s Camp. Play as Kahl to continue his heroic task of freeing more victims from the Veil.

There are three unique Kahl driven missions accessible through Garrison Assignments. Additional challenges are presented during these Assignments and are optional to complete. Completing these challenges rewards a new currency called Stock (more on this below) that can be spent in Kahl’s Garrison.

New Somachord Songs! – COMING NEXT WEEK! 

Four new Somarchord Songs are available to unlock by finding Somachord Fragments located throughout Garrison Assignment missions.

  • FINAL STAND
  • HOLD THE LINE
  • SKYBREAK
  • STEEL HORIZON

Since Kahl is not equipped with a scanner of his own, these Fragments can be collected by interacting with them to pick up.

DOJO/CLAN CHANGES & FIXES: 

  • Ignis Wraith Research is now available to all Clans!
    • Take a trip down memory lane with me as we travel back to 2017. Operation: The Pacifism Defect event concludes, and the top 10% of Clans in their tier are awarded the Research for the Ignis Wraith. Fast forward to 2022, and Research remains within those Clans, showing some unfortunate side effects of Trading manipulation. After internal discussion, the team decided to add the Ignis Wraith Research to all Clans with some rules:
      • Ignis Wraith Blueprint Research requires the Clan to have a Rank of 10 and will be three times more expensive – we believe it’s vital that Clans earn the Research for those who did not place in the Operation.
      • Ignis Wraith Blueprint is now untradable – protecting players from Trade manipulation who might be unaware that it’s now available in Clan Research.
      • Ignis Wraith Blueprint’s sell price is now equal to the acquire price of 15,000 Credits – Allowing those who might have stockpiled Blueprints for Trading purposes to make back their Credits.
  • Added an “Accept All” option in the Pending section of the Clan Menu to allow you to approve all pending Clan join requests.
  • Removed the automatic message notifying members that a player has been kicked, has left, or has been rejected from the Clan.
  • Added a toggle while in the Dojo to toggle the Map visibility.
  • Missed note from previous hotfixes: Added ability to toggle character shadows while in  the Dojo.
  • Addressed the cancel button not being visible when visiting a Clan Ad screen for the first time from the Clan screen.
    • Also fixed two loading spinners appearing when loading into the Clan AD screen.
  • Addressed issues of the Starlight Market Dojo room clipping into other rooms.
  • Addressed controller input binding missing to expand the Legend list in the Dojos.

GENERAL CHANGES: 

  • Operator Energy pickups will now be shared with Warframe.
    • Note that this won’t affect Warframe mods that trigger certain conditions off energy pick-up while in Operator mode (ie. Health Conversion).
  • Included Message when unlocking a Void Relic to indicate which Void Relic buff is active and a brief explanation of what it does.
  • The Index Investment screen has been refreshed and will now apply selected themes.
  • Equinox’s split form while using the Duality Augment Mod will now retrieve ammo while active.
  • Added a mechanism which permanently unlocks Arbitration missions one you have completed all current mission nodes. Even if we add new mission nodes in the future, you will not lose access to Arbitrations.
  • Arbitrations now give +500 Health to the chosen Warframe and 2 additional weapons will appear as buff eligible.
  • Added refresh timers to all UI screens where Daily Cap is shown (Syndicates).
  • Reduced the number of Syndicate Medallions required to complete the Riven Challenge from 12-16 to 8-12.
  • Re-added the remaining Voidplume UI counter onboard the Zariman (similar to Medallions in Syndicate Missions).
  • Made Eidolon Shards redeemable for 2500 Focus, similar to how Brilliant and Radiant shards have the same functionality.
  • Eidolon Shards can now be fed in bundles of 25 to appease the Helminths Sentient appetite.
  • The following Warframe Blueprints that can be obtained from Simaris can now be sold for Credits:
    • Atlas Blueprint
    • Chroma Blueprint
    • Titania Blueprint
    • Gara Blueprint
    • Inaros Blueprint
  • Weapon FX Brightness adjustments – The following weapons have had their explosion FX tweaked for teammates:
    • Cedo
      • Glaive explosion fx, particles will now have reduced brightness for teammates.
    • Bubonico
      • Adjusted the Bubonico’s Alt fire explosion to be reduced for teammates.
    • Corvas Prime
    • Addressed some stacking explosion FX issues with the Ogris Nightwatch Napalm mod, and made it respect Reduce Team FX settings.
  • Updated thrown weapons to now only show a single projectile in hand when only one 1 projectile is remaining before reloading. This affects the following weapons:
    • Kunai
    • Castanas
    • Talons
    • Hikou
    • Pox
    • Despair
  • Changed all ‘Thrown Blade’ skin names to ‘Thrown Weapon’.
  • Titania’s Moyturan Wings auxiliary attachment from the Donann skin will now flap when she is in Razorwing mode.
    • Note: If equipped on Titania Prime, her Primed energy wings will not appear.
  • Added sound FX to Eximus when their Overguard shields are depleted.
  • Added explosion FX to the Corvas Prime while in Archwing.
  • Un-owned Landing Crafts will now appear for purchase in the Landing Craft inventory list.
  • Changed the ‘Enable Voice’ option to be off by Default.
  • Felarx Incarnon Form changes:
    • These changes were made thanks to Community Feedback that the Felarx was struggling compared to other Incarnon weapons in its class. 
    • Now uses a larger projectile.
    • Increased damage while in Incarnon Form from 600 to 700.
    • Increased the FX on the Incarnon Form.
    • Addressed unintended animation behavior with the shells during reload.
  • Improved the confirmation messages for installing and purchasing Orokin Catalysts and Gravimags, as well as explaining what’s being installed and why.
  • Mining Vendors in Open-Worlds now carry a Relic-pack that can be purchased from their Offerings, similar to the Relic pack that is currently available for Syndicate standing.
  • Drifter eye FX will now be hidden when in the midst of the Smoke Screen ability.
  • Searching within the Arsenal now prioritizes item name over item description.
  • Added Globelight interaction onboard the Zariman near the external ship bay.
  • Made volume adjustments to some ambient music on board the Zariman.
  • Holding RB on controller now opens the Operator ability menu like it does for Warframes.
  • The Modding Menu now shows relevant currencies to the Mod you are working on in the currency bar rather than the top corner for the Modding Menu.
  • Updated the icons on Riven Mod packs in the in-game Market and in the Daily Tribute options.
  • Updated the description of the following Melee abilities to indicate that they scale with the mods on your melee weapon as well as your current melee combo.
    • Atlas’ Landslide
    • Khora’s Whipclaw
    • Gara’s Shattered Lash
  • When selecting UI Themes in the Customization aimenu, the icons now enlarge on hover.
  • Adjusted the name of Shotgun Spazz (including Amalgam version) to Shotgun Barrage.
    • In light of being educated by concerned players on word connotations.
  • The Nightwave Series banner now increases scale on hover.
  • Adjusted how the Somatics blend with the Holdfast NPC’s.
  • Slightly increased the Eximus Nox Helmet armor.
  • Updated the volume of Drifter vocalization on jumping.
  • Updated the FX of applying an Orokin Catalyst.
  • Updated the Syndicate Menu width for certain languages.
  • Made several improvements to the navigation and objective markers in the Corpus Ice Planet tilset.
  • Improved the skybox lighting in the Drifter Camp.
  • Increased recovery window for self-knockdowns and self-staggers.
  • Changed Corpus Orbiter decoration materials to be a bit brighter/more punchy.
  • Weapon descriptions are now left aligned. Making big moves here, bet you didn’t see that one coming now did you.
  • Purchases on the Warframe website and when purchasing TennoGen now use new backend science to determine the currency/region pricing. Most players won’t notice this change, but we wanted to be transparent for those who may see a currency difference.

OPTIMIZATIONS:

  • Optimized the particle FX on the Ogris.
  • Optimized performance of various screens that showed a grid of items.
  • Optimized framerate during certain in-game Syndicate transmissions.
  • Optimized waypoints on Venus to save memory.
  • Optimized viewing the codex via player profiles in and out of missions.
  • Optimized object rendering for Voidshell skins.
  • Optimized CPU cost of multiple Tributa Statues in Dojos.
  • Improved the loading of several decorations in the Orbiter and Dormizone, notably the Necramech Decorations.
  • Improved perforation for Sporelacer’s secondary projectile.
  • Made several memory and graphics optimizations across the game (including Open Zones, FX, and more).
  • Made optimization to the memory used in missions.
  • Made a micro-optimization to level streaming.
  • Made a few micro-optimizations to game code.
  • Made systemic optimizations to memory footprint for all platforms.
  • Made systemic micro-optimizations to game code systems.
  • Improved how players are loaded from the Plains of Eidolon back to Cetus.
  • Addressed an issue where a large hitch in the middle of a fast travel could leave the screen white.
  • Addressed significant performance drops when using a weapon skin that changes projectile visuals, using high amounts of multishot, and Mirage’s Hall of Mirrors.
  • Addressed frame rate-dependent animation reload inconsistencies with the Felarx.
  • Addressed spot loading hitch when ranking up in Nightwave.
  • Addressed a spot-building/loading hitch that would occur when accepting an invite to a Dojo.
  • Addressed loading issue for the Post New War landscapes (Orb Vallis & The Plains of Eidolon).

FIXES: 

  • Addressed Khora’s Whipclaw passing through enemies at 2-9m range (which made enemies very difficult to hit if you are aiming at them) and causing the explosion to occur behind them.
  • Addressed Titania’s Razorflies always facing the same direction. They should be more dynamic now!
  • Addressed Titania’s Razorflies triggering the effect of the Secondary Deadhead and Pax Seeker Arcanes.
  • Addressed being able to fly around after being downed as Titania while Razorwing is active, which was also causing loss of functionality.
  • Addressed the Tentacles of Hydroid’s Tentacle Swarm targeting your companion before enemies.
  • Addressed issue where “X/Y Medallions Found” could get out of sync for players who were AFK when one of the Medallions was picked up.
  • Addressed Zenurik’s Inner Might causing Atlas’ Rubble Heap Augment Mod to cost Energy even when you have over 1400 rubble.
  • Addressed Atlas being able to self-damage and destroy objectives with Tectonics.
  • Addressed Excalibur Umbra randomly deactivating Exalted Blade when playing as Operator.
  • Umbra will now keep Exalted Blade active, and will turn off only if your Exalted Blade deactivates.
  • Addressed Mirage’s Eclipse increasing the scanning time with your Synthesis scanner.
  • Addressed Sevagoth being stuck in slow motion after being controlled by Mutalist Alad V and casting Gloom.
  • Addressed the teleport delay from Drifter Camp to Orbiter (both there and back).
  • Addressed Mag’s Polarize inconsistently removing enemy armor if it affected a group of enemies versus a single unit.
  • Addressed issue of recasting Vast Untime on Xaku consuming a charge of Inner Might but not reducing the casting cost.
  • Addressed the timer for Gyre’s Cathode Grace not increasing duration for Client on Warframe Ability kills.
  • Addressed duration timer in HUD for Volt’s Speed disappearing if another member of the squad is playing Volt and casts Speed at the same time.
  • Addressed the +100 Ability Duration and Status Immunity Helminth Invigorations not applying to Sevagoth’s Shadow.
  • Addressed some melee weapons (ex: Nikana with Blind Justice) not chain attacking while blocking in melee-only mode.
  • Addressed Xoris being able to spontaneously shed combo-stack buffs (Blood Rush/Weeping Wounds) as if they had done a heavy attack, but without actually doing it, when chaining throws.
  • Addressed Steel Path Excavators spawning at level 1 while enemies are level 135. This was a UI bug only, health scaling was working as intended.
  • Addressed incorrect Arching animations when using sprint, aim and dash.
  • Addressed swapping to Alt-fire on the Zenith breaking its functionality for the remainder of the mission
  • Addressed rare issue where enemies killed with Cascadia Empowered would freeze in place after dying.
  • Addressed visual issue with how instant teleports (ex. Nova’s Wormhole and Transference) appear to other players observing the Ability.
  • Addressed Protea’s Blaze Artillery at times temporarily preventing certain inputs from working (melee for example) during the throwing animation.
  • Addressed the Drifter loadout only copying colors from the Operator’s left eye in The New War quest.
  • Addressed issue where Void Slinging into the Zariman Void Angel fight arena before being teleported out would leave the Operator invisibile.
  • Addressed issues of equipping two Amp Arcanes that convert Amp damage to single type (ie. heat) not doing instances of void damage whatsoever.
  • Addressed the Helminth ability Master’s Summon not recalling Moas/Hounds.
  • Addressed getting permanently stuck in the limbo state during The War Within quest if you fall off the cliff in the mountain pass stage.
  • Addressed issue of the Operator getting trapped in the Skybox after dying to the Golden Maw in the War Within Quest.
  • Addressed the signal light material used to highlight the parkour opportunities in the Gas City tileset now flickering orange instead of overbright white.
  • Addressed missing Ordis dialog subtitles in the Limbo Theorem quest.
  • Corrected incorrect wrong emissive texture on Lumis Operator earrings.
  • Addressed Magus Overload’s explosion not dealing damage if the enemy affected was rising from ragdoll.
  • Addressed Magus Overload instantly killing robotic enemies on Void Sling.
  • Addressed Titania being unable to use Blink while in Razorwing when Guardian Shell is active.
  • Addressed an issue where ‘On Void Sling’ Arcanes were mistakenly applying multiple times. This also applied to:
  • Magus Overload
  • Magus Accelerant
  • Addressed Brief Respite Warframe Aura Mod affecting the Operator.
  • Addressed the Aero Vantage Mod causing your Warframe to perform the walk animation while aim-gliding and rolling.
  • Addressed the following Parazon Mods not functioning properly on Thrall Mercy Kills.
  • Blood for Ammo
  • Hard Reset
  • Malicious Code
  • Addressed your character rotating rapidly in the Pause Menu if it was opened while you are toggled into Blocking or you are facing enemies that cause you to automatically Block.
  • Addressed an issue with the exit animation when leaving Railjack stopping abruptly.
  • Addressed environment outside the Railjack not moving for Host when watching Client pilot.
  • Also fixed the Host seeing the spawn location even after the Client had flown around and they had taken over the pilot seat.
  • Addressed backdrop in the Railjack’s window not being correct according to its actual location for Clients who join in-progress missions.
  • Addressed connectivity issues that would occur in Railjack when transitioning between missions.
  • Addressed an issue where exiting the Railjack could make everyone in the squad’s screen fade to black.
  • Addressed being unable to use Garuda’s Claws on Railjack after dying in Archwing.
  • Addressed absurd Operator ragdoll issues.
  • Addressed some emissives on the Kalynex Polearm Skin .
  • Addressed Clients seeing Hosts in flying animation position inside Crewship after using Railjack Archwing Slingshot.
  • Addressed Railjack Crewmembers’ names, notably Converted Liches, overlapping in the Crew UI with their squad number.
  • Addressed Clients being unable to kick crew members off of the Dorsal or Ventral Railjack Turrets if they are already occupying it.
  • Addressed Crew auto-piloting prematurely ending if another ship flies in front of Railjack.
  • Addressed Crew auto-piloting targeting camera position instead of target position.
  • Also tweaked view on the Dorsal, Ventral, and the Tunguska Cannon.
  • Addressed the default Arching Reticle overlapping the custom Incarnon Weapon Reticle when in Archwing.
  • Addressed the last bonus icon in a Plains of Eidolon Bounty showing up as silver (bonus objective failed) even if the bonus has been fulfilled.
  • Addressed custom Reticle color getting reset to white after using Archwing Blink twice in succession. As reported here:
  • Addressed custom Reticle disappearing when dual wielding a Glaive + Pistol and throwing the Glaive when it isn’t fully charged.
  • Addressed Voidshell Material Structures not applying to the Drifter/Operator Voidshell Skin.
  • Addressed custom colors not applying to the Targis Prime Chest and Knee Armor Plates.
  • Addressed the missing explosion sound FX on the Akarius’ projectiles.
  • Addressed being able to escape the Uranus Sealab tileset using Titania’s Razorwing.
  • Addressed check marks missing next to completed Sortie missions in navigation.
  • Addressed the Phobos Corpus Ship fly-in skybox not having the updated Deimos model.
  • Addressed Simaris targets not spawning in the direction they want to target, to prevent them from spinning around.
  • Addressed some cases of Warframes and NPCs falling through elevators.
  • Addressed cases of some Melee weapons being unable to chain attacks while blocking in exclusive Melee mode.
  • Addressed NPC’s being stuck in Relay Elevators when the doors close.
  • Addressed case of Dialogue being in the incorrect order in The Sacrifice Quest during the game of Komi.
  • Addressed the Warframe statue in the Personal Quarters not being visible to visiting players on your Orbiter.
  • Addressed picking up Void Plumes from Void Angels or Melica Caches triggering the “Found X/Y” popup message.
  • Since there are no fixed numbers in the levels from Void Angels/Melica, it didn’t make sense to show messaging for these.
  • Addressed the New Loka Syndicate room outline not appearing in the Relay map.
  • Addressed players not being able to see the Hosts’ featured Warframe when visiting their Orbiter.
  • Addressed players being able to see out of a hole in the Deck 12 Tunnel in the Orb Vallis.
  • Addressed players being able to still fly when being downed as Titania during the Razorwing cast animation.
  • Addressed the final Plains of Eidolon bounty stage displayed as silver (indicating bonus objective failed) even when successful.
  • Addressed not being able to fail the Deimos assassinate bounty when needing to defend the cauldron as it summons the assassination target.
  • Addressed issue of Menu inputs reverting to Keyboard when using Controller on PC and using the attached keyboard in the Arsenal or appearance menu.
  • Addressed some funky water FX in the Drifter Camp.
  • Addressed Client infinitely hanging on the “Waiting for Players” state and failing to join after being invited by Host (from Orbiter) while in the Chrysalith.
  • Addressed the ships that hover around the Zariman being visible in the Railjack Star Chart.
  • Addressed issue of Thrax enemy Spectral Forms re-spawning with 40% Max Health.
  • Addressed issues of Thrax Spectral Forms returning to their Corporeal Form at 2.5x their original health.
  • Addressed white explosions appearing during the “Defeat Grineer Pursuit Target” mission phase in Railjack, in the Raptor Boss Fight and at the end of the Ambulas Boss fight.
  • Addressed cases of one of the Orb Vallis’ Caves generators not draining to give access to Toroids.
  • Addressed the Yareli and Merulina Noggles only being selectable from the base.
  • Addressed Coolant leak reflections not functioning when GPU particle quality is disabled.
  • Addressed rare case of the sky flickering while on board the Zariman.
  • Addressed being unable to equip weapons in the Arsenal while in the Dormizone.
  • Addressed Ayatan Sculptures animating for Clients when they aren’t fully socketed.
  • Addressed the Granum Void and Cephalon Simaris’ target being enabled in the Grendel Locator missions.
  • Addressed Incarnon Weapon reticles being visible in Captura Scenes.
  • Addressed Focus Conversion through the Arsenal physically duplicating your Warframe.
  • Addressed Friends lists sometimes duplicating player names.
  • Addressed being unable to use in Blink Pads Open Worlds while being ragdolled.
  • Addressed the Exolizer progress halting if a Host migration occurs after barriers are destroyed but the Thrax Centurion has not yet spawned in Zariman Void Cascade missions.
  • Addressed issue of Map loading within the Zariman causing spawn issues following Host migration.
  • Addressed issue where Void Slinging into a Void Angel could cause total Operator functionality loss.
  • Addressed Exodampers in Void Armaggeddon reviving at full health after a Host migration.
  • Addressed offline Exodampers in Void Armageddon switching places and changing debuffs after Host migration.
  • Addressed Host being able to hear a ping song every time they or a Client places a waypoint.
  • Also fixed Clients being unable to hear placed waypoints at all when placed.
  • Addressed Prime Parts being sorted at the bottom of the end of mission screen.
  • They will now be sorted with the same importance as Prime Blueprints.
  • Addressed Client being unable to board Railjack after completing a mission if the Host is not inside the Railjack.
  • Addressed an issue where Clients would sometimes never get the prompt to kick a crewmate out of the Pilot’s seat.
  • Addressed the fuselage of the default Railjack skin missing in the Dry dock, cinematics, and missions.
  • Addressed overblown FX on the Ram Jammer Railjack Intrinsic.
  • Addressed enemies teleporting to their shooting position when approaching Rampart turrets, completely skipping their transition animation.
  • Addressed the collision on Friendly Kuva Liches & Sisters of Parvos to ensure they can now enter certain spaces, such as elevators.
  • Addressed being unable to rotate Landing Craft when customizing it with a controller.
  • Addressed losing all your Molt Augmented Arcane stacks after a Host migration.
  • Addressed being able to trigger a stealth kill on low health enemies instead of performing a Mercy Kill with your Parazon.
  • Addressed the feet and legs of the Khora’s Ushuru Skin appearing sunken and stretched.
  • Addressed for Melee elemental FX not showing up when loading into a level.
  • Addressed the ‘Marathoner’ Plains of Eidolon Challenge counting meters traveled when using the Blink Pads.
  • Addressed missing texture on Drakgoon’s default projectiles.
  • Addressed Kuva Trokarians not using their anti-Warframe spears.
  • Addressed multiple map holes in the Dormizone.
  • Addressed several map holes in the Southwest corner of the Plains of Eidolon.
  • Addressed your character shifting between postures when pressing forward while other keys are pressed down.
  • Addressed issue where the Oull Parazon Mod icon was not displaying in the Mod upgrade screen.
  • Addressed the incorrect mask colors for Executioner Vay Molta in Dog Days.
  • Addressed a couple decal issues on pillars aboard the Zariman.
  • Addressed being able to send the Capital Ship to the Void early in The Call of the Temperstarii Quest.
  • Addressed Sentinel UI information completely disappearing (name, downed status, level, etc.) when killed in a mission.
  • Addressed Quinn’s high threat level transmission playing instead of his extraction transmission right when Extraction becomes available.
  • Addressed an animation pop that would occur when equipping a weapon that has the ‘Visible When Holstered’ option enabled in the Arsenal.
  • Addressed the ‘Darvo Deal’ sale tag appearing in the in-game Market randomly when you own a coupon.
  • Addressed the following decorations not being able to be chat linked:
  • Boot Trophy
  • Flagellocanth trophy
  • Lobotriscid trophy
  • Addressed tileset not loading in through doorways in the Kuva Fortress until you get close enough for the opening animation to start.
  • Addressed Mods showing up in the End of Mission screen regardless of what is typed.
  • Addressed the Auditor in the Index deploying laser barriers nowhere near its current position.
  • Addressed issue with Corpus helmets popping off on spawn.
  • Addressed purchase button appearing over Operator faces.
  • Addressed access to forbidden areas in the New Loka area in Relays.
  • Addressed map hole in the post New War Plains of Eidolon near Mount Nang.
  • Addressed End of Mission screen not covering the top of the screen.
  • Addressed issues with textures not responding properly to light.
  • Addressed Sister of Parvos dialogue “I claim this sector” when they have retreated to the final Railjack confrontation.
  • Addressed rare issue with Atlas’ Tectonics Ability.
  • Addressed issue of Clients not appearing to squadmates as though they’re moving after loading into the mission.
  • Addressed skybox issue on board the Zariman.
  • Addressed the “Updating Account Information. Please wait.” message not disappearing in poor network conditions with the end of a mission screen.
  • Addressed mentions of Platinum being capitalized in Trading windows.
  • Addressed “Fortuna” and “Spaceport” location labels appearing in title case in minimap while the rest are uppercase.
  • Addressed issue related to shaders responsible for explosions.
  • Addressed weird bracket offsets on context actions.
  • Addressed rare case of being unable to see Operator in another player’s Profile diorama.
  • Addressed Clients seeing asterisks instead of the threat level Void Cascade missions when the Host is playing in another language.
  • Addressed “Syndicate Disruption” and “Fissure Kuva Survival” mission labels in the World State Window appearing in title case when they should be in uppercase.
  • Addressed rare issue with decorations.
  • Addressed collision issues with several Displays so they fit more flush to walls when decorating. This change will retroactively apply to any of the following Displays that are already placed.
  • Kahl-175 Community Display
  • Teshin Community Display
  • Veso Community Display
  • Vala and Parvos Community Display
  • Yareli Community Display
  • Pride Community Display
  • Addressed issues with leaving your squad while in a Relay.
  • Addressed not being able to launch event missions from the World State Window in Navigation.
  • Addressed collision issues with one of the Hydroponic walls in the Zariman.
  • Addressed text issues in the Operator Focus Menu for the Ukrainian language.
  • Addressed issues of text being cut off when viewing weapon stats in the Arsenal.
  • Addressed missing Operator Energy UI during The War Within quest.
  • Addressed issues of Warframes stuttering while moving when in situations with connectivity. When observed, Warframes will not appear to move smoothly regardless of connectivity.
  • Addressed instances of your Operator appearing in the opening cinematic for the Heart of Deimos Quest.
  • Addressed the Arbiters of Hexis Armor connection points being wonky on Hildryn. As reported on here: https://www.reddit.com/gallery/wp7gdf
  • Addressed instances where the incorrect dialogue would play out of order in The Sacrifice Quest.
  • Addressed missing Ordis lines in the War Within quest.
  • Addressed interrupting Sancti Tigris mid-reload leaving floating cartridges in the air.
  • Addressed a large door in the Zariman appearing much darker than its surroundings.
  • Addressed ‘Hey Kiddo’ pal positioning being wonky.
  • Addressed being unable to chat-link most Helmets and Weapons Skins.
  • Addressed rare Crash when playing Railjack.
  • Addressed the Tar Mutalist’s ranged attack puddle on impact appearing perpendicular to the ground.
  • Addressed fix missing landing sounds FX when using Yareli’s Merulina boosters.
  • Addressed crash after picking up certain items (e.g. Vomvalyst energy) with Sevagoth’s Shadow and then dying and respawning.
  • Addressed crash when certain enemies attempt to melee attack.
  • Addressed a rare crash that occurred when changing between levels.
  • Addressed a rare crash that would occur with some audio.
  • Addressed script error with Baruuk’s Serene Storm.
  • Addressed script error when using Trinity’s Link on board a POI and then returning to the Railjack.
  • Addressed script error that would occur in Captura.
  • Addressed Warframe Launcher not auto-selecting language on OS with the language set to Traditional Chinese.
  • Addressed script error that occasionally occurred when one of Caliban’s summoned Conculysts were killed.
  • Addressed Crash that occurred in New War Quest related to Last Gasp when starting as the Drifter.
  • Addressed script error that could occur when spawning Sentient enemies in the Simulacrum.
  • Addressed script error when viewing the Eidolon Lure in Codex.
  • Addressed script error related to the Soma Prime.
  • Addressed some of the recommended trick inputs being incorrect in the Waverider Quest.
  • Addressed the Imperial Rampart Codex entry using the model for the regular Rampart.
  • Fixes towards an out of memory crash during The New War.

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